Geraldine Fitzpatrick is Professor of Technology Design and Assessment and heads the HCI Group at TU Wien, Austria. Previously, she was: Interact Lab Director, Sussex Uni.; User Experience consultant, Sapient London; and Senior Researcher, DSTC, Australia. She holds degrees in Computer Science (BInfTech (Hons), PhD) and Applied Positive Psychology (MAPPCP). Her research is at the intersection of social and computer sciences, with a particular interest in collaboration, health and well-being, social and emotional skills, and community building. Her most recent peer service roles include general co-chair for CHI2019, papers co-chair for CSCW2018 and various international advisory boards. She is an ACM Distinguished Scientist, ACM Distinguished Speaker and hosts the Changing Academic Life podcast series.
Talk Title: Being human: a lived experience of 30 years of Human Computer Interaction
Human Computer Interaction (HCI) has always been concerned with designing technologies from a people-centred perspective. However what this means has changed radically over the years - each new technology wave brings different challenges for interpreting what aspects of H (human), C (computer) and I (interaction) matter. Reflecting on 30 years personal experience as an HCI student/researcher, user experience consultant, and academic, what becomes clear is that technology is now increasingly entangled in being human and shaping the society we live in. This puts enormous responsibility on us to be responsible HCI practitioners, reflective in our role shaping human futures.
Lilly Irani is an Assistant Professor of Communication & Science Studies at University of California, San Diego. She is a co-founder and maintainer of digital labor activism tool Turkopticon. She is currently writing a book on the cultural politics of entrepreneurialism in transnational India. Her work has appeared at ACM SIGCHI, New Media & Society, Science, Technology & Human Values, South Atlantic Quarterly, and other venues. She has a Ph.D. in Informatics from University of California, Irvine.
Talk Title: Empathy, Participation, Accountability, or Solidarity?
HCI research, like design more broadly, often appeals to improvement, empowerment, and the good — not only for ourselves but for others. HCI talks most about users, but the technologies we help imagine and create implicate people in many ways: as bystanders, as targets, as data bodies, and as workers, just to begin. In this talk, I draw on a decade of work designing with workers in the context of Amazon Mechanical Turk, studying design practices in depth in development, and working with technology activists to resist the business of war. I reflect on the working relationships, outcomes, dramas, and failures of these collective projects draw out lessons in how HCI might more vigorously and responsibly shape the futures of technology. I explore empathy, participation, accountability, and solidarity as alternative ethics of how we guide our design and HCI work in the world.
Dr Anne Galloway is Associate Professor in the Design for Social Innovation programme, and leads the More-Than-Human Lab, at Victoria University of Wellington, Aotearoa New Zealand. Anne publishes widely and speaks internationally on matters related to design, culture, technology, ethics, and human- animal relations. She also raises sheep and ducks.
Talk Title:"Fellow-creatures, colleagues, dangerous equals”: Designing with, and for, the more-than-human"
We live in a world where an estimated 3 billion people cook and heat their homes with simple technologies using wood, animal dung, and coal. We also work in a technology-driven industry that is creating a demand for energy that, in the next 20 or so years, is predicted to exceed current global production. Under these circumstances, is human-centred design our best path forward? Designing with, and for, the more-than-human aims to recognise and respect humanity’s deep interdependence with other animals, plants, materials, and forces of the earth. This requires design researchers to re-imagine our relations with others, re-assess our values, and re-evaluate our practices. Drawing on a decade of research and teaching in multispecies ethnography and speculative design, I will outline what is at stake in refusing to treat the world as a resource for our wildest desires and instead treat it as a partner in our most hopeful dreams.
Senior Professor ( H.A.G) with 30 years Academic experience (1984 to date) working in the area of multi and interdisciplinary Design programs related to Innovation, Management & Technology in multiple roles of Scientist, Researcher, Teacher and Designer of Products . Specialist in Innovation, User Centered Design, - Usability Engineering and Information Technology. Currently Professor of Design Research in the Department of Design – IITG. Professional Qualifications in multiple disciplines - Engineering, Design, Health Psychology & Urban Infrastructure planning. Established new bench marks & standards in Creative Design Research education in India. Established new Design thrust areas and Research facilities at National level encompassing HCI, Interaction design, Information design and Strategic Design Management . Pioneering role in conceiving, planning and establishing new Design Education centers at IISc Bangalore (Design Program - CPDM 1998-99) & Interaction Design specialisation at IITG. (2002 onwards). Author of over 100 research publications and 9 IPRs. Honored with Awards & Citations both Nationally and Internationally.
Talk Title: Future trends in HCI – Creating leadership roles for Designers ‘behind’ and ‘beyond’ the ‘screen’.
In the year 2000 not much was heard or known about HCI in India especially in Design schools. The term Interaction design became the ‘front end’ much later after creative designers graduating out of Design schools, led User Experience Design teams in the Computing and Information Communication (ICT) industrial sector. Even as of today in 2018 there exists unresolved confusing boundaries between Graphical Interfaces designing (GUI) and User Experience design (UX) resulting in designer’s self-imposed spheres of influence such as the ‘screen’. As Knowledge silos in HCI continue to dissolve due to rapid technological innovation all over the world, a question arises in the minds of designers as to where do the boundaries for a creative designer start and end in terms of knowledge acquisition and skills required in HCI ? What knowledge is to be acquired and what is to be focused upon? Will Interface and Interaction Designers define their boundaries or will other knowledge domains such as Computer Science and ICT set the limits for Designers? ‘HCI’ - ‘Human Computer Interaction’ has evolved this decade into ‘Human Centered Interaction’ and is now trending towards ‘Human Computer Integration’. This keynote address will attempt to see into the near future by tracing ongoing trends in Design research. It will argue for a transdisciplinary approach. It will cite case examples including the emergence of AI, IOT, and Cognitive Science in an attempt to understand what all this means to Designers on the threshold of a career in HCI- UI- IxD. Technological advances, as already predicted are redefining boundaries requiring Designers themselves to resolve and go behind the screen. Will Artificially Intelligent avatars; Internet of Things and such other computational advances replace our jobs as Designers? This presentation will argue for changes that may have to be adopted in Design learning and skilling if Designers have to continue to remain in the forefront in order to engineer Usability into ubiquitous systems so as to transfer real User Experience into the virtual world thereby augmenting quality of life in the real world.
Anita Gurumurthy is a founding member and executive director of IT for Change, where she leads research collaborations and projects in relation to the network society, with a focus on governance, democracy and gender justice. Her work reflects a keen interest in southern frameworks and the political economy of Internet governance and data and surveillance. Anita engages actively with policy makers, practitioners, social movements activists and the academic community to expand and deepen conversations on the public policy imperatives of the intertwining of the digital in all spheres of life. She also directs and draws inspiration from the work of Prakriye, IT for Change’s field centre, that works towards promoting women’s and girls’ leadership and digital capabilities.
Talk Title:"Seeing beyond the screen - reflections on crafting technology for the art of change "
As connectivity and computing expand their geographies, human life on the planet is recast. Post-human thinkers offer theoretical points of departure to understand what this means, and feminist political thinkers underscore how the quest for humanity is to recover the idea of becoming humane. Wired space ironically, may still be disconnected, and open arenas of exchange, highly exclusionary. The challenge for development practitioners and indeed, socially conscious designers, is to be able to intervene towards the idea of a humane society. The end may well be unattainable, but it still offers a compass. I will focus my presentation on one decade of learning from Prakriye, IT for Change's field centre, that works with socially and economically marginalised women and girls. I will attempt to answer the question, what does it mean to design techno-social interventions for emancipation?
Sriram Subramanian is a Royal Academy of Engineering Chair in Emerging Technologies at the University of Sussex (UK) where he leads a research group on novel interactive systems. Before joining Sussex, he was a Professor of Human-computer Interaction at the University of Bristol and prior to this a senior scientist at Philips Research Netherlands. He has published over 100 research articles on designing new and novel user-experiences through a combination of physical science, engineering and creativity. He is also the co-founder of Ultrahaptics (www.ultrahaptics.com) who commercialize mid-air haptics.
Talk Title: Computational Wavefront Manipulation for Novel User-Interfaces
One of the visions on my research group is to deliver novel visual and tactile experiences to users without instrumenting them with wearable or head-mounted displays.We achieve this by using ultrasonic speaker arrays and acoustic metamaterials to manipulate acoustic wavefronts that create haptic feedback and levitation based displays. For example, Ultrahaptics is our haptic feedback system uses ultrasonic speaker arrays to create tactile stimulations in multiple locations of the hand. This feedback is created in mid-air – so users don’t have to touch or hold any device to experience it. In this talk, I will present some of our recent projects on this topic and conclude with the use of acoustic radiation forces to create displays based on levitation.